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Ambient Occlusion

1.18.0

Apply simple 2D AO effect using height map.



Node Data

3DPatreonArray

Display name

Ambient Occlusion

Internal name

Node_Ambient_Occlusion

Inheritances

node
node_processor
node_ambient_occlusion

Inputs

node_ambient_occlusion

surface

Height Map

float

Intensity

bool

Active

float

Height

bool

Pixel Sweep

Outputs

node_ambient_occlusion

surface

Surface Out

Generate ambient occlusion using brightness as height.



Properties


Height Map


Image to generate ambient occlusion from.


Height


Maximum height, this effect the radius of the ambient occlusion.


Intensity


Intensity of the ambient occlusion.


Pixel Sweep


Use binary sweep instead of uniform sampling.